News Marvel's Wolverine

Marvel's Wolverine will run at 60 FPS with ray tracing — even on a base PS5

By BOSS KG•August 14, 2026
Wolverine mid-fight against Hand ninjas

Insomniac has confirmed that Marvel’s Wolverine will run at 60 frames per second with ray tracing in its performance mode — and, crucially, that this is the game’s default presentation on a standard PlayStation 5, not something reserved for the PS5 Pro. According to the studio, it’s the first time a 60fps ray-traced mode has been the default in one of its games.

Why this matters

Ray tracing is usually one of the first things sacrificed when a game chases a higher frame rate, because it’s so computationally expensive. Shipping both together on base PS5 hardware — and making it the mode most players land in by default — is a meaningfully higher bar than Insomniac has set for itself before.

Senior project director Jess Reiner-Reed told Push Square the target was locked in early: the team wanted 60fps running on the base PS5 in performance mode from the start, and Reiner-Reed said “the game feels super smooth.” Head of technology Mike Fitzgerald framed it as delivering the caliber of fidelity the PS5 was always meant to have.

What to expect

Insomniac notes that pre-release footage has been captured on PS5 Pro, where owners can expect even higher visual fidelity. The team also describes Wolverine as more enclosed in scale than the open-world Spider-Man titles — a design choice that likely gives them more headroom to hit that 60fps-with-ray-tracing target consistently.

Marvel’s Wolverine launches on September 15, 2026, exclusively on PS5.

What are you most hyped for in Marvel’s Wolverine — the combat, the story, or the tech? Let us know across our socials.

Source: Push Square. BOSS KG coverage is written independently; imagery belongs to its respective owners.

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